"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> State of the art of the street surface just for your info. Placeholders
> instead of buildings.
>
> I roughened the surface a bit up and applied a slope/altitude texture to the
> dirt for more reflections around the water and none higher up. I might be
> able to use this same texture as a pigment_pattern to vary the cobbles'
> finish in the same way.
>
> Thomas
Much more convincing. Still more regular than cobblestones would be, but I
think I can live with it...
Have you ever tried adapting crackle pattern to cobblestones? May be some
ptoential depending on form and metric used. I have used it for random raindrop
ripples in water.
-tgq
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